![]() ![]() Will the game be priced differently during and after Early Access? We’ve also got fancy new loading screens, new more advanced enemies on top of a heap of new weapons and accessories.” Our most recent addition has included a whole gun system overhaul, allowing players to experience high skills gameplay mechanics in an indie game. “We’ve just hit the one year milestone for the game, as it stands, ZERO Sievert contains five procedurally-generated maps to scavenge, around 50 weapons to choose from, over 150 weapon add-ons, a whole quest and story system, faction relations, throwables and mines, regular seasonal events with exclusive loot and much much more! ![]() What is the current state of the Early Access version? We are also looking to have controller support and localisation so that everyone can enjoy ZERO Sievert! We are also leaving some room for additional features to be added to the game.” ![]() ![]() “The full version will have more maps, levels, weapons and customisation. How is the full version planned to differ from the Early Access version? We have a vision in mind for the final version of the game but this will also depend on player feedback and community sentiment!” “While we don't have an exact date in mind, ZERO Sievert will remain in Early Access until we feel it’s the best version possible. Community feedback has been a major part in building a great game and we intend to continue in this way in the lead up to 1.0.”Īpproximately how long will this game be in Early Access? Our goal has always been to make the best single-player extraction shooter we possibly can, and to do so, we’ve aimed to be transparent throughout the development process. “The community has been a huge part of ZERO Sievert since the very beginning of the original Kickstarter campaign. ![]()
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